Practice
Flag football practice plans
A good practice moves fast: a warm-up that's already a game, two skill blocks, a team period, then a scrimmage with real situations. Here are templates by age.
Ages 6–8 · 45 minutes · Flag pulling
- 0–7Warm-upFlag Tag
- 7–14Flag pullingHip Hunt
- 14–24Team5-on-5 Skeleton
- 24–40ScrimmageSharks & Minnows
- 40–45Cool-downHuddle & Stretch
Ages 9–11 · 60 minutes · Quarterback
- 0–7Warm-upFlag Tag
- 7–16QuarterbackThree-Step Throw
- 16–25QuarterbackThe 7-Second Clock
- 25–34Routes & catchingRoute Tree Ladder
- 34–40RulesNo-Run Zone Freeze
- 40–55ScrimmageSituation Scrimmage
- 55–1:00Cool-downHuddle & Stretch
Ages 12–14 · 75 minutes · Routes & catching
- 0–7Warm-upFlag Tag
- 7–16Routes & catchingRoute Tree Ladder
- 16–25Routes & catchingCatch & Tuck
- 25–34Routes & catchingSnap & Go
- 34–43QuarterbackThree-Step Throw
- 43–49RulesNo-Run Zone Freeze
- 49–59TeamHalf-Line
- 59–1:10ScrimmageSituation Scrimmage
- 1:10–1:15Cool-downHuddle & Stretch
High school · 90 minutes · Defence
- 0–7Warm-upFlag Tag
- 7–16DefenceAngle Pursuit
- 16–25DefenceMirror
- 25–34DefenceBackpedal & Break
- 34–43Flag pullingHip Hunt
- 43–49RulesNo-Run Zone Freeze
- 49–59TeamHalf-Line
- 59–1:25ScrimmageSituation Scrimmage
- 1:25–1:30Cool-downHuddle & Stretch
Tips that make practice work
- Everyone touches the ball. In youth flag, rotate every position, QB included.
- Short lines. More than 4 kids in a line means split the drill.
- Situations in the scrimmage: start at the 5, call the downs, use the no-run zones.
- Homework that's fun: have new players learn the rules and routes at home with the Playbook Kit.