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Flag football glossary

Updated · 6 min read

50 words you'll hear at a flag football game, in plain English. Where NFL FLAG and the Olympic (IFAF) rules use a word differently, there's a note.

Blitz
A rush at the quarterback. In NFL FLAG only defenders who start at least 7 yards back may rush, and at most two of them.IFAF: two signalled blitzers have the right of way; any defender 7+ yards back may rush.
Center
The player who snaps the ball to the quarterback. In flag football she is an eligible receiver as soon as the ball is snapped.
Check-down
A short, safe throw to the last receiver in the read order, usually the center or a back, when everyone downfield is covered.
Cornerback
A defender who covers a wide receiver near the sideline, in man or in a zone.
Coverage
How the defense guards the receivers: man-to-man (each defender follows one receiver) or zone (each defender guards an area).
Down
One play. A team gets a set number of downs to cross midfield, then a new set to score.
Drive
All the plays a team runs from the moment it gets the ball until it scores or gives the ball back.
End zone
The area at each end of the field. Carry or catch the ball in the other team's end zone for a touchdown.
Extra point
The try after a touchdown: 1 point from the 5-yard line (a pass) or 2 points from the 10. Also called the PAT (point after touchdown).NFHS high school: 1 from the 3 or 2 from the 10, run or pass.
Flag
A strip of fabric or plastic worn on the belt, one on each hip (sometimes three). Pulling it off stops the ball carrier.
Flag belt
The belt that holds the flags. Pop-off belts release the flag with a pop; others clip or use a sock.
Flag guarding
Protecting your own flags while carrying the ball: a stiff arm, or a hand, arm, shoulder, head, the ball or a jersey over the flags. Illegal; spins are fine.NFL FLAG and IFAF: 5 yards and loss of down. IFAF also counts jumping and diving; in NFL FLAG a jump or hurdle ends the play at that spot. NFHS: 10 yards.
Flag pull
Taking a flag off the ball carrier's belt. It ends the play, like a tackle in tackle football.
Formation
How the offense lines up before the snap: spread, trips, twins, stack, bunch.
Handoff
The quarterback hands the ball to a teammate behind the line. It ends the 7-second clock and lets that player run.
Hitch
A short route: run about 6 yards, stop and turn back to the quarterback.
Interception
A pass caught by a defender. Her team gets the ball, and she may run it back: 6 points if she scores on a regular down, 2 on a try.
Lateral
A backward or sideways toss to a teammate. Unlike the one forward pass, it isn't limited to behind the line in every league, so check yours.
Line of scrimmage
The imaginary line across the field where the ball is placed before each play. The offense starts behind it, the defense across it. Often shortened to LOS.
Man-to-man
A coverage where each defender follows one receiver wherever she goes.
Midfield
The line halfway between the goal lines. In NFL FLAG crossing it gives a team a new set of downs.
Mirror
Running the same play to the other side of the field. Every play can be mirrored.
Motion
One offensive player moving before the snap, to read the defense or get a running start. Everyone else must be set.NFL FLAG: one player, off the line, moving parallel or backward. IFAF: one player, not moving toward the opponent's goal line.
Neutral zone
The space the length of the ball between the offense and the defense before the snap. Nobody but the center may be in it.NFL FLAG: entering it is an automatic dead-ball foul.
No-run zone
A 5-yard area where the offense may not run the ball: it must pass.NFL FLAG: before midfield and before each goal line (none in 6U–8U league play). IFAF: only before each goal line. NFHS high school: none.
Offside
A defender in the neutral zone or across the line of scrimmage at the snap. A penalty that moves the ball forward for the offense.
Pick play
A receiver getting in a defender's way on purpose so a teammate gets open. Illegal in NFL FLAG and IFAF, which have no screens or blocks.NFHS high school allows non-contact screen blocking.
Pick-six
An interception returned for a touchdown.
Pitch
A short backward toss from the quarterback to a teammate behind the line. It ends the 7-second clock like a handoff.IFAF counts a pitch as a backward pass, which also beats the clock.
Quarterback
The player who takes the snap and throws or hands off. In NFL FLAG she can never run past the line herself. Often shortened to QB.
Read
What the quarterback looks at to decide where to throw. The read order (1, 2, 3) is the order she checks her receivers.
Red zone
The last part of the field before the goal line. In flag it overlaps the no-run zone, so most red-zone plays are passes.
Route
The path a receiver runs: slant, out, post, hitch, go and more. Numbered routes make up the route tree.
Route tree
The basic routes numbered 1 to 9. Odd numbers break toward the sideline, even numbers toward the middle, 9 is the go.
Rush line
The mark 7 yards from the line of scrimmage where rushers start. Leagues often show it with cones.
Rusher
The defender who goes after the quarterback. She must start at least 7 yards from the line of scrimmage.NFL FLAG: up to 2 rushers, each raising a hand before the snap. NFHS: no rush line; defenders 1 yard off the ball may rush.
Sack
Pulling the quarterback's flag behind the line of scrimmage before she throws.In NFL FLAG, a flag pulled in the offense's own end zone is a safety.
Safety (player)
The deepest defender, the last line against long passes.
Safety (score)
Two points for the defense when the ball carrier is downed in her own end zone.IFAF: a safety during a try is worth 1.
Seven-second clock
The time the quarterback has to throw or hand off after the snap. When it runs out, the play is dead and the down counts.NFL FLAG: ends on a pass, handoff, pitch or lateral. IFAF: on any pass or a handoff. IFAF beach flag: 5 seconds.
Shotgun
The quarterback standing a few yards behind the center to take the snap, the usual flag football set-up.
Shovel pass
A short forward flip, often underhand, to a player close by.NFL FLAG: legal, but it must be caught beyond the line. IFAF: a forward pass caught behind the line counts as a running play.
Slant
A quick route: two steps up, then a sharp angle toward the middle.
Snap
The center passing the ball back to the quarterback to start the play.
Spot
Where the ball is placed for the next play: where the ball carrier's flag came off.
Sweep
A run to the outside: a player takes a handoff moving sideways, then turns up the field. Not allowed inside a no-run zone.
Touchdown
Six points: the ball carried or caught in the other team's end zone.
Turnover on downs
When a team uses all its downs without crossing midfield or scoring. The other team gets the ball, in NFL FLAG on its own 5-yard line.
Zone
A coverage where each defender guards an area of the field and covers whoever enters it.
Zone to gain
The high-school (NFHS) version of a first down: reach the next 20- or 40-yard line for a new set of downs.