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Routes

The flag football route tree

Updated · 3 min read

A route is the path a receiver runs. The route tree numbers the basic ones from 1 to 9, so a whole team speaks the same language: odd numbers break toward the sideline, even numbers toward the middle, 9 goes straight up the field.

Routes
9, numbered
Odd
Break outside
Even
Break inside
Fastest
Slant, flat, hitch
123456789X
One receiver (X) on the left side of the field. Outside is toward the left sideline.
  1. 1

    Flat

    Out to the sideline right away, 1–2 yards past the line. The QB's quick outlet.

  2. 2

    Slant

    Two steps up, then a sharp angle inside. Win in the first second.

  3. 3

    Comeback

    Sell deep, then plant and come back toward the sideline.

  4. 4

    Curl

    Eight yards, then turn back inside toward the QB and sit down.

  5. 5

    Out

    Five yards, plant your inside foot, cut flat to the sideline.

  6. 6

    Dig

    The in at 10 yards, behind the short defenders.

  7. 7

    Corner

    Seven yards up, then break deep toward the corner pylon.

  8. 8

    Post

    Seven yards up, then break deep toward the middle of the end zone.

  9. 9

    Go

    Full speed straight up the field. Sell it from the first step.

How to run any route well

Flag football favourites

Flag offenses live on quick, short routes. These aren't on the numbered tree, but every playbook uses them.

See them inside real plays: 5v5 plays. For the QB's side of it, read the quarterback guide.

Questions

What is a route tree in flag football?

A numbered set of the basic pass routes a receiver can run from one spot. Each number is one route, so a coach can call "run a 7" and everyone knows it means the corner.

Why are odd routes outside and even routes inside?

It's the common convention: odd numbers (1 flat, 3 comeback, 5 out, 7 corner) break toward the sideline, even numbers (2 slant, 4 curl, 6 dig, 8 post) break toward the middle, and 9 is the go straight up the field.

Which routes work best in 5v5 flag football?

Quick ones: the slant, flat, hitch and drag beat the 7-second clock and the rush. Add one deep shot (the go, post or corner) to keep the defense honest.